NodeXL Research Group Meeting: Version 84 emerges with “Schemes”

Coordinator
Jun 8, 2009 at 10:50 PM

http://www.connectedaction.net/2009/05/16/nodexl-research-group-meeting-version-84-emerges-with-schemes/

NodeXL

There has been significant progress in the NodeXL project!  We have just released version .84 that includes support for “schemes” that can set a collection of display attributes in a single click.  Along with updates to the menu ribbon, NodeXl v.84 is becoming a full featured platform for social network analysis in Excel.

NodeXL v84 Schemes Dialog

http://www.flickr.com/photos/marc_smith/sets/72157617504025567/

2009 April NodeXL Team Meeting at the University of Maryland 2009 April NodeXL Team Meeting at the University of Maryland 2009 April NodeXL Team Meeting at the University of Maryland Cody Dunne at the 2009 April NodeXL Team Meeting at the University of Maryland Joe Marks, VP-R&D, Disney Research,  Joe Marks, VP-R&D, Disney Research, Dana and Natasa at the 2009 April NodeXL Team Meeting at the University of Maryland Natasa reviews student work at the 2009 April NodeXL Team Meeting at the University of Maryland Eduarda and Derek at the 2009 April NodeXL Team Meeting at the University of Maryland Cody Dunne at the 2009 April NodeXL Team Meeting at the University of Maryland Ben Shneiderman and Derek Hansen at the 2009 April NodeXL Team Meeting at the University of Maryland 
I attended a meeting at the University of Maryland of the NodeXL research team.  Natasa Milic-Frayling from Microsoft Research, Cambridge and Eduarda Mendes Rodrigues (also MSR Cambridge)  arranged to visit the campus to meet with Professors Derek Hansen and Ben Shneiderman from the University of Maryland’s departments of Information Studies and Computer Science respectively.  Ben and Derek have had their students Cody Dunne, Dana Rotman, and Elisabeth Bonsignure studying how the students in a recent class used NodeXL.  The class focused on studying online communities and social media more broadly.  Students studied message boards, social networking services, and game environments, collecting data and analyzing the results with social network techniques.